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Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Dave Stark
5657
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Posted - 2014.05.17 17:02:00 -
[1] - Quote
Steijn wrote:sorry, but that is nothing more than a massive nerf. well it's something people asked for, repeatedly.
they told to be careful what they wished for. |

Dave Stark
5659
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Posted - 2014.05.17 17:17:00 -
[2] - Quote
Iris Bravemount wrote:Seriously? You are nerfing freighters? I... I can't believe it!
you can't believe that CCP would introduce something people have been asking for, for a long time?
are you unaware how proud CCP are of their communication with the playerbase, and how willing they are to embrace player ideas than reject everything in some kind of silly power play like other developers?
this thread encapsulates what we love about CCP as a company. that, and the fact that all these tears are delicious. |

Dave Stark
5659
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Posted - 2014.05.17 17:23:00 -
[3] - Quote
Batolemaeus wrote:Abrazzar wrote:So, what's better: Resistance rigs or trimarks for my Providence? Kinetic or thermal or explosive? Decisions, decisions. Hull rigs (if released) and implants. It's a no-brainer, really. Has always been.
even with the reduced hull values? |

Dave Stark
5661
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Posted - 2014.05.17 17:29:00 -
[4] - Quote
Niko Lorenzio wrote:Were they too OP in the current form? give and take.
they gave you rig slots, they took away some base stats.
can't say i've done the maths thoroughly but it seems that with the appropriate rigs you can probably get better than current performance from one aspect of your freighter, at the cost of the other aspects. time for people to make some decisions, i think. |

Dave Stark
5666
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Posted - 2014.05.17 17:50:00 -
[5] - Quote
baltec1 wrote:I warned you bears this would happen if rigs became a thing on freighters. you did indeed. |

Dave Stark
5666
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Posted - 2014.05.17 17:52:00 -
[6] - Quote
Poke InTheEye wrote:Seriously, what's the point here? to teach people a harsh and valuable lesson; you repeatedly ask for bad ideas to be implemented, you get bad changes. |

Dave Stark
5666
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Posted - 2014.05.17 17:56:00 -
[7] - Quote
Aliath Sunstrike wrote:Can't this be a "power creep" buff all across the board and just ADD rigs. Why does it have to be #$@#@ $ painful. no, power creeps are bad. |

Dave Stark
5666
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Posted - 2014.05.17 18:05:00 -
[8] - Quote
Dirk MacGirk wrote:Those cheers you heard at FanFest? Silenced, as if millions of voices suddenly cried out in utter fricken disbelief. I fear something terrible has happened.
what disbelief? you've been told for a long time that this would happen. |

Dave Stark
5669
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Posted - 2014.05.17 18:14:00 -
[9] - Quote
Adrien Crosse wrote:So, what's the point of all this? so that you can choose to make 1 aspect of your freighter better than it currently is, at the cost of all the other aspects. that whole "player choice" thing people have been wanting for so long. |

Dave Stark
5669
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Posted - 2014.05.17 18:22:00 -
[10] - Quote
Steijn wrote:Dave Stark wrote:Adrien Crosse wrote:So, what's the point of all this? so that you can choose to make 1 aspect of your freighter better than it currently is, at the cost of all the other aspects. that whole "player choice" thing people have been wanting for so long. no, to do that you would leave everything as it is and then the rigs let you make it better than it currently is. the rigs do let you make it better than it currently is....
... at the expense of the things you chose not to make better. |
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Dave Stark
5669
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Posted - 2014.05.17 18:28:00 -
[11] - Quote
Dirk MacGirk wrote:Dave Stark wrote:Dirk MacGirk wrote:Those cheers you heard at FanFest? Silenced, as if millions of voices suddenly cried out in utter fricken disbelief. I fear something terrible has happened. what disbelief? you've been told for a long time that this would happen. Told rigs. Unless you were told more than that. Which they were not when "rigs coming to freighters" was proudly proclaimed on stage to wild applause. Or did I miss an announcement someplace?
seems you missed the discussion in every thread for the last god knows how long. every time some one made the idea of "give freighters low slots/fittings/rigs/etc" the reply was "no, let's not do that due to the massive across the board nerf freighters will get".
you didn't have to work at ccp, or be psychic to know this was going to be the outcome. |

Dave Stark
5669
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Posted - 2014.05.17 18:40:00 -
[12] - Quote
Dirk MacGirk wrote:No need for you and that other genius Dave Stark to be douches about it.
we're really not. you asked, we told. |

Dave Stark
5672
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Posted - 2014.05.17 19:03:00 -
[13] - Quote
Aliath Sunstrike wrote:Yes you can. Just take the numbers Fozzie is throwing out and decrease the nerf a tad. Make it less painful. Do I need to start pulling numbers here>?
pull out all the numbers you want, but they are what they are in order to keep things balanced when people got the rig slots they so desperately desired. |

Dave Stark
5675
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Posted - 2014.05.17 19:20:00 -
[14] - Quote
Gevlon Goblin wrote:They should stand out and say "we don't like everything built in Sobaseki, sold in Jita and moved to everywhere else. We want you to build stuff locally. you mean, the thing they've been saying for a long time? |

Dave Stark
5675
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Posted - 2014.05.17 19:22:00 -
[15] - Quote
Charlemeign wrote:Nice to see another utterly ******** update by ccp. this was a change demanded by the playerbase, don't blame ccp for giving the people what they wanted. |

Dave Stark
5675
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Posted - 2014.05.17 19:43:00 -
[16] - Quote
Rivr Luzade wrote:Dave Stark wrote:Charlemeign wrote:Nice to see another utterly ******** update by ccp. this was a change demanded by the playerbase, don't blame ccp for giving the people what they wanted. I am pretty certain this is exactly not what the player base wanted. 
the many, many threads asking for it, and the large cheer at fanfest make me certain it is what they wanted. |

Dave Stark
5675
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Posted - 2014.05.17 19:56:00 -
[17] - Quote
Rivr Luzade wrote:baltec1 wrote:Rivr Luzade wrote:This is not an indirect buff, this is a very open and outright buff to ganking. As if this was the most pressing problem to solve.  And yeah, many people have probably left the drawbacks of rigs out of sight. However, is it really too much to ask for improvements on ships that could need some improvements to make them actually a little bit better usablef for a price? Now they are even less usable, less gank-proof and require a higher price. I don't see where Risk vs. Reward is balanced in the slightest here. Oh you can get a great deal more tank now, you just have to sacrifice that cargo bay. Which doesn't make the ship any better at all.
I find that functioning ships are infinitely better than wrecks. can't board a wreck. |

Dave Stark
5682
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Posted - 2014.05.17 21:37:00 -
[18] - Quote
Kelgh wrote:When can we expect a devblog on these massive changes to freighters and jumpfreighters
I would like some more explanation of these changes
there's only so many ways to say "players kept whining about not having fitting options for freighters, so we gave them to you and you all whined about it" |

Dave Stark
5682
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Posted - 2014.05.17 21:44:00 -
[19] - Quote
Abulurd Boniface wrote:So, I'm seriously asking: what is the freighter pilot getting out of all this for all the extra risk they are expected to assume?
the ability to fit rigs. |

Dave Stark
5684
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Posted - 2014.05.17 22:00:00 -
[20] - Quote
Abulurd Boniface wrote:To me it seems like a really big burger full of fecal matter. yup, people were told it would be every time they asked for it. |
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Dave Stark
5685
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Posted - 2014.05.17 22:23:00 -
[21] - Quote
Kaarous Aldurald wrote:Daichi Yamato wrote: u can exceed a current freighters capacity. u can exceed a current freighters tank. u can exceed a current freighters speed.
but u cant have all three at once. u have to choose.
Which is the problem in the first place. They wanted it all, without having to think about it.
they had it all.
guess the grass isn't greener after all. |

Dave Stark
5686
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Posted - 2014.05.17 22:29:00 -
[22] - Quote
Batolemaeus wrote:Khanh'rhh wrote: This is entrenched logic. It means you can import, or you can go fight the person you're buying from for the resources instead.
You spelt "and" wrong. Unless you have found a magical teleportation technique that can move isotopes from regions on the other side of the map to the region where they are needed.
i thought JFs were the magical teleportation technique used to move things from one side of eve, to the other? |

Dave Stark
5687
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Posted - 2014.05.17 22:36:00 -
[23] - Quote
actually something i'm genuinely curious about.
since we've got a substantial amount of people saying how bad these changes will be; where were you all every time some one opened up a new thread asking for the exact change you're all being so negative about? |

Dave Stark
5687
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Posted - 2014.05.17 22:41:00 -
[24] - Quote
Alner Greyl wrote:Dave Stark wrote:actually something i'm genuinely curious about.
since we've got a substantial amount of people saying how bad these changes will be; where were you all every time some one opened up a new thread asking for the exact change you're all being so negative about? Nobody expected such changes 
yes they did. that's why half the posts in this thread are people like me, tippia, and half of goons being rather smug. |

Dave Stark
5687
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Posted - 2014.05.17 22:47:00 -
[25] - Quote
Maldiro Selkurk wrote:The costs for that change could have been mitigated by just reclassifying freighters as 'large' instead of capital since they walk like a large, talk like a large and act like a large (in that they can go into highsec) anyways. gotta admit, i too was expecting large rigs like the orca rather than capital rigs. |

Dave Stark
5687
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Posted - 2014.05.17 22:51:00 -
[26] - Quote
Alner Greyl wrote:Dave Stark wrote:Alner Greyl wrote:Dave Stark wrote:actually something i'm genuinely curious about.
since we've got a substantial amount of people saying how bad these changes will be; where were you all every time some one opened up a new thread asking for the exact change you're all being so negative about? Nobody expected such changes  yes they did. that's why half the posts in this thread are people like me, tippia, and half of goons being rather smug. I expected nerf. I didn't expect such nerf. agility+tank+fuel cost+cargo don't you think that's too much for JF?
fuel cost doesn't really have anything to do with this. that's happening regardless. |

Dave Stark
5690
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Posted - 2014.05.17 22:58:00 -
[27] - Quote
Angelina Duvolle wrote:Dude can u please post one more time saying "but you asked for this" well, you did ask for this...
[don't say i never deliver] |

Dave Stark
5690
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Posted - 2014.05.17 23:02:00 -
[28] - Quote
Dirk MacGirk wrote:It's welfare for ice miners heaven forbid mining actually generates a decent isk/hour. |

Dave Stark
5706
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Posted - 2014.05.18 06:30:00 -
[29] - Quote
Dirk MacGirk wrote:Freighters were fine.
yes they were.
i'm personally hoping for a CCP 180 and say "yeah we'll leave freighters alone, but this is what balance looks like... be careful what you wish for". i doubt it will happen, though. so on a more realistic level; i think they should at least knock it down to large rigs (justification: orca) if they're not going to scrap these changes. |

Dave Stark
5715
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Posted - 2014.05.18 07:00:00 -
[30] - Quote
Dirk MacGirk wrote:Nobody likes nerfs, but they do happen and we adapt. But changes really should happen because of a vision, not just because a few people want something for nothing.
you're right, nobody likes nerfs. however this isn't just "we're nerfing freighters". you can get more cargo, or ehp, or speed out of your freighter with rigs. except people seem to dislike the "or" part.
the vision is for people to pick 1 thing they want their freighter to excel at, and then rig it to do so.
people also remember these nerfs could have been harsher; fozzie didn't have to up the packaged capital m3 to 1.3m, he could have just taken more cargo from freighters and said "**** you all" hence a few people saying they "expected worse".
I'm just glad i outsource the vast majority of my hauling, and that which i don't outsource is done in my trusty orca. |
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Dave Stark
5715
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Posted - 2014.05.18 07:05:00 -
[31] - Quote
Mag's wrote:Ahh so I was also correct and did in fact say this would happen. I shall now join the 'Told you so' group.
Always, always be careful what you wish for. i think we're getting some t-shirts made up. |

Dave Stark
5727
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Posted - 2014.05.18 07:13:00 -
[32] - Quote
Gumpy Bitterhawk wrote:Dave Stark wrote:Mag's wrote:Ahh so I was also correct and did in fact say this would happen. I shall now join the 'Told you so' group.
Always, always be careful what you wish for. i think we're getting some t-shirts made up. I think the 'I told you so' guys should start a new thread and start backpadding around in there, because its getting pretty annoying in this one.
duplicate threads get locked, we've got to be smug here i'm afraid. |

Dave Stark
5736
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Posted - 2014.05.18 08:17:00 -
[33] - Quote
Cheng Chai wrote:give those big whales at least some kind of protection. such as the ability to fit tanking rigs? |

Dave Stark
5736
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Posted - 2014.05.18 08:18:00 -
[34] - Quote
James Amril-Kesh wrote:Also sticking it to retards who did ask for this is not a good reason to support this change because it's going to hurt a lot of people who didn't (and who don't even fly these ships at all).
i agree, these changes are in nobody's interest. |

Dave Stark
5736
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Posted - 2014.05.18 08:59:00 -
[35] - Quote
Stalker ofeveryone wrote:Sobaan Tali wrote:So, since we are doing this to freighters/JFs, when can we expect shuttles and pods getting rigs?
P.S., the sad thing is that I'm actually somewhat serious about this question, judging by what I've read/seen happen to this game over the 4 years I've been playing. Is that a subtle backhand to CCP? "If you're gonna **** up freighters, you may as well do it to pods/shuttles rabble rabble"
let's face it, an ehp nerf and a cargo nerf would be irrelevant to shuttles, so small rigs for speed would be a no brainer and a straight buff.
probably the only case where this type of change would be wanted. |

Dave Stark
5736
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Posted - 2014.05.18 09:06:00 -
[36] - Quote
Kaius Fero wrote:I hate ganking, but If this idiocy will hit TQ I will start bumping day and night every freighter that will pass Uedama and Niarja until people will stop hauling and all industry will go to hell.
i like that you're ambitious, but i think bumping freighters in 1 high sec system isn't likely to cause a shutdown of industry. |

Dave Stark
5736
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Posted - 2014.05.18 09:22:00 -
[37] - Quote
Herr Wilkus wrote:When Orca gets its balance pass it should be adjusted to use capital rigs as well to keep things consistent. i'd put money on that not happening.
as some one pointed out to me this morning; the show info panel of freighters says that they primarily use XL modules, where as on the orca's show info panel it says Large modules.
having said that; it does require capital ship construction skill, and capital components so i guess there's an argument for both. |

Dave Stark
5741
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Posted - 2014.05.18 10:53:00 -
[38] - Quote
Sweet Times wrote:i Now know why you didnt make this anouncement at fanfest some1 would nhave decked you at the pubcrawl
no they wouldn't. |

Dave Stark
5741
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Posted - 2014.05.18 10:56:00 -
[39] - Quote
Tenchi Sal wrote:after star citizen comes out. yeah yeah, it's going to kill eve just like every other generic MMO was going to kill WoW. |

Dave Stark
5742
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Posted - 2014.05.18 11:01:00 -
[40] - Quote
Digger Pollard wrote:Dave Stark wrote:Sweet Times wrote:i Now know why you didnt make this anouncement at fanfest some1 would nhave decked you at the pubcrawl
no they wouldn't. I dunno about decking, but I would've yelled something really obscene and insulting in a very loud voice. yeah, that would probably happen. |
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Dave Stark
5742
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Posted - 2014.05.18 11:04:00 -
[41] - Quote
Kaarous Aldurald wrote:I see we've reached physically threatening CCP employees. This thread is coming along nicely. between 30 pages of negative feedback, smug posting, and now the threats... i'll be slightly surprised if there isn't a revision of the changes at some point. |

Dave Stark
5752
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Posted - 2014.05.18 13:03:00 -
[42] - Quote
Abrazzar wrote:I still say the nerfs had nothing to do with the addition of rigs and the 'told you so' crowd is missing this point intentionally just to harvest more tears. Firs came the nerfs and to sell them as (semi-)boosts rigs were thrown in. Under this point of view the changes suddenly become logical.
if they wanted to nerf freighters they would have just nerfed them. they didn't need to "sell it" by adding rigs. |

Dave Stark
5755
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Posted - 2014.05.18 15:15:00 -
[43] - Quote
considering there's always someone that says this regardless of what's been announced, i honestly don't think they care all that much. |

Dave Stark
5756
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Posted - 2014.05.18 15:27:00 -
[44] - Quote
Derath Ellecon wrote:Knew I was right welcome to team 'i told you so', have a t-shirt. |

Dave Stark
5756
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Posted - 2014.05.18 15:43:00 -
[45] - Quote
Kaarous Aldurald wrote:You are not getting a net buff out of this. they are. they're only going to get it to 1 stat, not all of them. |

Dave Stark
5756
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Posted - 2014.05.18 16:07:00 -
[46] - Quote
Harvey James wrote:Tippia wrote:Lair Osen wrote:I think he means that the Rigs have inbuilt drawbacks already so why is an extra massive nerf needed? It sounds like he wants more. And still, that's an even simpler answer: because they have to keep the freighters balanced even after the bonuses that rigs will provide. are cargohold rigs stacking penalized? not that i'm aware of. |

Dave Stark
5760
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Posted - 2014.05.18 16:44:00 -
[47] - Quote
Dracvlad wrote:In fact what is wrong in making the JF's and freighters have a low module each and so we can use a DCU II, the rigs are just a big annoyance and add a huge cost to what are already expensive ships. The changes to cargo capacity while hurting me make hisec industry more viable against null sec when the refining changes hit so why not. because the resulting nerf in order to keep the ships balanced would drown us all in a sea of tears that's already close to overflowing. |

Dave Stark
5761
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Posted - 2014.05.18 17:03:00 -
[48] - Quote
Maldiro Selkurk wrote:I want gank pilots to have to scan my Charon to see what defenses (or lack thereof) I have on my ship.
so you're willing to take a massive freighter nerf, just so gankers have to click 1 more button before they gank you? |

Dave Stark
5762
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Posted - 2014.05.18 17:12:00 -
[49] - Quote
Kenneth Feld wrote:Dave Stark wrote:Maldiro Selkurk wrote:I want gank pilots to have to scan my Charon to see what defenses (or lack thereof) I have on my ship.
so you're willing to take a massive freighter nerf, just so gankers have to click 1 more button before they gank you? They could always just make freighters immune to scanning That would cause a ruckus, but would be more in line with the risk/reward Freighter ganking has zero risk, except maybe the loot fairy, and all the rewards
so the answer is no? |

Dave Stark
5764
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Posted - 2014.05.18 17:51:00 -
[50] - Quote
oh stop saying there's 0 risk, it's false, and every time some one says it we have to wheel out the same old argument to prove them wrong.
instead of being wrong; just stop derailing the thread. |
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Dave Stark
5769
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Posted - 2014.05.18 18:03:00 -
[51] - Quote
Kenneth Feld wrote:All 3 of those definitions rely on an unkown outcome wrong. |

Dave Stark
5772
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Posted - 2014.05.18 18:15:00 -
[52] - Quote
Maldiro Selkurk wrote:Dave Stark wrote:Maldiro Selkurk wrote:I want gank pilots to have to scan my Charon to see what defenses (or lack thereof) I have on my ship.
so you're willing to take a massive freighter nerf, just so gankers have to click 1 more button before they gank you? There is no nerf, if rigs AND MODS are added to freighters it just makes them like all the other ships in the game (i.e. meaningful choice at a cost). Let me ask you this, what if every ship in the game had no rigs and no mods, you got hull bonuses and that was it? Would you even be playing this game?
alternatively, you could just answer the question that i put to you. |

Dave Stark
5777
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Posted - 2014.05.18 18:17:00 -
[53] - Quote
baltec1 wrote:What you want would result is an enormous nerf to freighters. a fact he's clearly unwilling to accept due to the fact that he refused to answer the question. |

Dave Stark
5777
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Posted - 2014.05.18 18:20:00 -
[54] - Quote
Mag's wrote:baltec1 wrote:What you want would result is an enormous nerf to freighters. What we need is a thread that proves this to be the case. One may turn up at some point soon. it'd also be great if it was posted by a CCP employee to give it extra credibility. |

Dave Stark
5777
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Posted - 2014.05.18 18:23:00 -
[55] - Quote
Mag's wrote:Dave Stark wrote:Mag's wrote:baltec1 wrote:What you want would result is an enormous nerf to freighters. What we need is a thread that proves this to be the case. One may turn up at some point soon. it'd also be great if it was posted by a CCP employee to give it extra credibility. Indeed that would be for the best. Who knows, we may get lucky?  fingers crossed. |

Dave Stark
5781
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Posted - 2014.05.18 18:26:00 -
[56] - Quote
Digger Pollard wrote:baltec1 wrote:You may not kill the target. Not killing a target with near-zero ehp variety and zero tanking variety? Are you worse at eve than my dog? because eve is a single player game where there's 0 chance of outside assistance? |

Dave Stark
5781
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Posted - 2014.05.18 18:28:00 -
[57] - Quote
Mag's wrote:Chances are, Digger had a straight face when posting that.  based on what he posted, it's the only thing he had straight. |

Dave Stark
5785
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Posted - 2014.05.18 18:37:00 -
[58] - Quote
Digger Pollard wrote:baltec1 wrote:Digger Pollard wrote:Stuff.
You cant just brush them all away. The risks are there and very real, the only people who think ganking is risk free are people who don't do it, have never done it, and have a personal gripe with piracy even being an option. The same people who think buying sec back with those tags is a good idea. If you convert those "risks" to numbers, I have to say you can't really call a number real if it only has imaginary part. Piracy is fine. Sitting on a gate lazily picking tastiest victim among those who have no choice but to be there is not piracy. The only non-imaginary risk you have in ganking a freighter is being worse than my dog at eve. are you intent upon demonstrating how clueless you are, or are you going to stop posting?
either is fine, but i want to know in advance because i'd hate to miss any subsequent posts of yours. |

Dave Stark
5785
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Posted - 2014.05.18 18:55:00 -
[59] - Quote
Kaarous Aldurald wrote:Sipphakta en Gravonere wrote:Kenneth Feld wrote:If you don't know how to launder your loot with the fleet hangar in an Orca, you really shouldn't be ganking. the freighters picking up the loot are as safe as a baby in its mother womb Could you explain to me how you pick up a freight package of, let's say 200.000m3 without either your Orca or your Freighter pilot going suspect? Especially since, by definition, the gankers themselves are unable to protect their looting ship since they are all in station waiting out criminal timers. even more so that you can't even put 200k m3 in an orca.... |

Dave Stark
5786
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Posted - 2014.05.18 19:02:00 -
[60] - Quote
Daichi Yamato wrote:Digger Pollard wrote:
So with those answers in mind, I feel pretty confident than the only real risk in ganking is being worse than my dog at eve.
u say that as if avoiding ganks requires u to be better at playing the game than a dog.
so if you're playing better than a dog, the ehp nerfs shouldn't be an issue since ganks are trivial to avoid. yes? |
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Dave Stark
5787
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Posted - 2014.05.18 19:05:00 -
[61] - Quote
Frostys Virpio wrote:Tippia wrote:Digger Pollard wrote:Not to mention that a booster will not boost freighter ehp more than 1%-2%, which is negligible. Incorrect. Even more so with these new numbers. I wonder if the best use is gonna be armor rigs + armor boost + slave set now.
i think, based on quick maths and some one else's calculation of the bonus of a slave set... even a 3 trimark slave'd obelisk would have less armour HP than hull HP. there aren't even any t2 resists on an obelisk to offset that fact. |

Dave Stark
5787
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Posted - 2014.05.18 19:07:00 -
[62] - Quote
Frostys Virpio wrote:Dave Stark wrote:Daichi Yamato wrote:Digger Pollard wrote:
So with those answers in mind, I feel pretty confident than the only real risk in ganking is being worse than my dog at eve.
u say that as if avoiding ganks requires u to be better at playing the game than a dog. so if you're playing better than a dog, the ehp nerfs shouldn't be an issue since ganks are trivial to avoid. yes? Well if your dog is better than you, the ship might never undock because dogs have trouble with using mouse. If he manage to click the button, now you are **** out of luck and will die as you drift slowly away from the station because a dog definitely won't need less than a full day to select anything and then warp to is.
are you calling Mr. Fuzzywiggles stupid? how dare you. |

Dave Stark
5791
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Posted - 2014.05.18 19:16:00 -
[63] - Quote
Vhelnik Cojoin wrote:Statistics is an exact scientific branch of mathematics. I'm so glad about that. I'd absolutely hate to have ended up with a BA instead of a BSc. nobody likes art students. |

Dave Stark
5791
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Posted - 2014.05.18 19:23:00 -
[64] - Quote
Commander A9 wrote:Again, if 'no votes nerf boats,' why is it I vote, and all my favorite boats keep getting nerfed anyway? this one's more a case of "stupid people kept asking for things, even though they were told this was going to happen". |

Dave Stark
5793
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Posted - 2014.05.18 19:26:00 -
[65] - Quote
Digger Pollard wrote:Dave Stark wrote:Commander A9 wrote:Again, if 'no votes nerf boats,' why is it I vote, and all my favorite boats keep getting nerfed anyway? this one's more a case of "stupid people kept asking for things, even though they were told this was going to happen". More like "people were asking for obviously needed buffs and stupid people nerfed it instead".
no, people were told this would happen but kept insisting on this idiotic change. |

Dave Stark
5793
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Posted - 2014.05.18 19:36:00 -
[66] - Quote
James Amril-Kesh wrote:Daichi Yamato wrote:and there is nothing exact about a significance test either. in fact what should be used as a significance level is entirely open to OPINION, and even when a significance level suggests one thing or the other it is only a suggestion. it is entirely open to interpretation. Uh no, when you do a significance test at the 90% level you're saying that you want to be 90% certain that your confidence interval contains the true population proportion, or that you want to be 90% certain that rejecting the null hypothesis is correct. It's about probabilities, not interpretation. hate to be pedantic, but that's the definition of a credible interval. |

Dave Stark
5794
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Posted - 2014.05.18 19:53:00 -
[67] - Quote
Kaarous Aldurald wrote:Lyn Fel wrote:James Amril-Kesh wrote:Commander A9 wrote:It's already easy enough to take down a freighter through the use of multi-client software I seriously doubt this has happened more than maybe once or twice ever. It's certainly not common. Freighter ganking isn't easy even as a group effort among individual players. This literally happens every day in Niarja and/or Uedama. See, while people say it does, I wonder if that that's not just an urban legend like the "recycling alts" that people always talk about. also how do they know it's 1 guy with mutliboxing software, not just 20 really well co-ordinated pilots? |

Dave Stark
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Posted - 2014.05.18 20:01:00 -
[68] - Quote
Daichi Yamato wrote:which can still be collected in various ways and give different out comes. not if you have population data. |

Dave Stark
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Posted - 2014.05.18 20:04:00 -
[69] - Quote
Tyr Dolorem wrote:I swear this thread has just become the same 5 people trolling each other. i think there are more than 4 freighter pilots, and ccp fozzie posting in this thread. |

Dave Stark
5794
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Posted - 2014.05.18 20:08:00 -
[70] - Quote
Tyr Dolorem wrote:Dave Stark wrote:Tyr Dolorem wrote:I swear this thread has just become the same 5 people trolling each other. i think there are more than 4 freighter pilots, and ccp fozzie posting in this thread. Actually I was talking about you.
i'm well aware, darling.
i'm flattered. |
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Dave Stark
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Posted - 2014.05.18 20:09:00 -
[71] - Quote
Valterra Craven wrote:Minerals are getting less abundant. objectively false.
in one of the recent updates, and in one of the coming updates. extra minerals have been added to various ores. minerals are becoming nothing but MORE abundant. |

Dave Stark
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Posted - 2014.05.18 20:16:00 -
[72] - Quote
no, i'm telling you that you've offered no proof that it is. |

Dave Stark
5798
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Posted - 2014.05.19 07:22:00 -
[73] - Quote
Theng Hofses wrote:Dave Stark wrote:no, i'm telling you that you've offered no proof that it is. It is obvious to any reasonable person that does not have an ulterior motive.
really? explain how it's obvious that he's multiboxing. |

Dave Stark
5798
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Posted - 2014.05.19 07:27:00 -
[74] - Quote
Maldiro Selkurk wrote:Dave Stark wrote:Maldiro Selkurk wrote:Dave Stark wrote:[quote=Maldiro Selkurk]I want gank pilots to have to scan my Charon to see what defenses (or k thereof) I have on my ship. [/qu,ote] so you're willing to take a massive freighter nerf, just so gankers have to click 1 more button before they gank you? There is no nerf, if rigs AND MODS are added to freighters it just makes them like all the other ships in the game (i.e. meaningful choice at a cost). Let me ask you this, what if every ship in the game had no rigs and no mods, you got hull bonuses and that was it? Would you even be playing this game? alternatively, you could just answer the question that i put to you. There is no nerf under the plan I proposed no matter how many times I have to restate that fact it isn't going to change. You can adjust the hulls and then make rigs - mods to either put it back exactly like it is now or choose to rig + mod differently if you so choose just like all the other ships in the game. Now its my turn to ask you to respond to my question because it is relevant to the seriously restricted options currently available to freighter pilots.
OP disagrees. it's quite obvious any fitting slot is accompanied by a nerf.
get your head out of the clouds. |

Dave Stark
5798
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Posted - 2014.05.19 07:29:00 -
[75] - Quote
Sweet Times wrote:so ccp you say you listen to your player base and their opinion matters
so you have heard what the players think what are you going to do about it
i say fire Fozzie and get in a dev who doesnt cause players to cancel subs
i'd honestly rather see people like you quit, than see fozzie leave/get fired.
you whine like a ***** about a change people have asked for for a long time, fozzie on the other hand has merely given people what they ask for (which is something most other companies won't even consider doing).
i know i can be very critical of CCP at times, but all these calls for fozzie to leave/quit/go to riot/etc are totally unjustified and juvenile. |

Dave Stark
5798
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Posted - 2014.05.19 07:59:00 -
[76] - Quote
Milla Goodpussy wrote:keep it up and I promise eve online is going to choke on its own blood.. and fozzie will be long gone before that you wake up about it.
people like you have promised that for the last 10 years. |

Dave Stark
5798
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Posted - 2014.05.19 08:03:00 -
[77] - Quote
Gumpy Bitterhawk wrote:So tell me, is there any specefic reason you mention the 'told you so' thing in about every post you make here, other then trolling or boasting?
because it's still more constructive than the constant whining going on, since you know... we've already had the discussion about freighters getting rigs in several other threads over the last god knows how long.
people who wanted something for nothing obviously weren't going to get it; freighters were already balanced, if you wanted extra things it was obvious you had to give something up for it.
this is also a feedback thread; i've given my feedback. other people have simply come in here and just cried, and stomped feet, and been less constructive than me. however apparently your issue is with me. interesting.
I don't really want any of these changes, just like most other people. the difference is, i'm not whining about it. |

Dave Stark
5798
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Posted - 2014.05.19 08:21:00 -
[78] - Quote
Milla Goodpussy wrote:people like me haven't been playing the game for 10 yrs check that crap dude.
"i an quitting eve" ~ some irrelevant nobody, 2003. http://oldforums.eveonline.com/?a=topic&threadID=18822
so yes, people whining and threatening to quit the game every time a change is made have been playing for 10 years. i did check that crap, dude. |

Dave Stark
5798
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Posted - 2014.05.19 08:23:00 -
[79] - Quote
Gumpy Bitterhawk wrote:Dave Stark wrote:Gumpy Bitterhawk wrote:So tell me, is there any specefic reason you mention the 'told you so' thing in about every post you make here, other then trolling or boasting? because it's still more constructive than the constant whining going on, since you know... we've already had the discussion about freighters getting rigs in several other threads over the last god knows how long. people who wanted something for nothing obviously weren't going to get it; freighters were already balanced, if you wanted extra things it was obvious you had to give something up for it. this is also a feedback thread; i've given my feedback. other people have simply come in here and just cried, and stomped feet, and been less constructive than me. however apparently your issue is with me. interesting. I don't really want any of these changes, just like most other people. the difference is, i'm not whining about it. Telling random people who complain about these changes 'i told you so', indifferent if they have anything to or not to do with asking for these changes, every other post you make, isnt constructive, and is far from feedback. So again, poaching or trolling?
actually, it is constructive when people keep asking "why?" which, they do.
it's rude not to answer people's questions. |

Dave Stark
5798
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Posted - 2014.05.19 08:29:00 -
[80] - Quote
Gumpy Bitterhawk wrote:People like you remind me why i stopped reading eveo forums years ago.
people like you are the reason i read it daily. because all of your recent posts are just attacking me and not giving any feedback (you know, the very thing you've accused me of (falsely, i might add)). |
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Dave Stark
5798
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Posted - 2014.05.19 08:36:00 -
[81] - Quote
baltec1 wrote:I have a plan. hauling in megathrons? |

Dave Stark
5800
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Posted - 2014.05.19 09:19:00 -
[82] - Quote
Gumpy Bitterhawk wrote:Dave Stark wrote:Gumpy Bitterhawk wrote:People like you remind me why i stopped reading eveo forums years ago.
people like you are the reason i read it daily. because all of your recent posts are just attacking me and not giving any feedback (you know, the very thing you've accused me of (falsely, i might add)). The reason people read this thread is because they are interested in what ccp has in store for jumpfreighters and freighters. I happen to make money from building freighters and jumpfreighters, so, beside all the hauling i do myself, these changes are going to impact me possibly more then the average logi guy. Now, reading trough this lot with all the whining about these (really harsh) changes and sift out the good ideas/devposts is one thing, but what really pisses me off is this bunch of kids who have been trying to **** up the thread from page one with these 'told you so' comments. Really, if all you want is some backpadding because you predicted something, got trolled about it, are butthurt, and now want some revenge or something, please, go start a own thread in some offtopic section where you can go troll amonghts your 'told you so' fanclub. Adding no feedback at all is still better then whatever you are trying to do. And as far as my feedback goes (who the f cares anyway), i gave that already somewhere of the start of this thread. I think they both could use tweaks, yes. I think they should have some level of modification, yes. But not by nerfing the ships in all their major aspects and then giving you an option (lol, nessecity) to unfuck one of those stats at a 1.5b price tag (wich is a false level of modification anyways as you cannot unfit rigs). The idea Mynna came up with is like a thousand times better thought trough then what ccp came up with.
we've been through this; duplicate threads get locked.
you seem really mad, though. perhaps you should close the thread and go outside (no idea where you live, but it's a glorious day here. which reminds me, i need to make some room in the fridge for the cider.) |

Dave Stark
5800
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Posted - 2014.05.19 09:44:00 -
[83] - Quote
Hashi Lebwohl wrote:Time to learn a rig skill to 5 -> 13 -16 days depending upon attributes and if jury rigging has been trained. good job you only need IV for t2 rigs. which takes about 3-4 days. |

Dave Stark
5803
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Posted - 2014.05.19 10:20:00 -
[84] - Quote
Oxide Ammar wrote:Dave Stark wrote:Hashi Lebwohl wrote:Time to learn a rig skill to 5 -> 13 -16 days depending upon attributes and if jury rigging has been trained. good job you only need IV for t2 rigs. which takes about 3-4 days. The penalty is significant for capital ships, which in this case is freighters getting it to 5 is nice but if he doesn't have other thing to train.
as is the bonus, they're all % based. |

Dave Stark
5803
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Posted - 2014.05.19 10:59:00 -
[85] - Quote
Walter Hart White wrote:I hide all posts from tippia, Kaarous, Dave Start and likes of those, and voila, thread is nice again! Recommend everyone doing that.
you could at least spell my name right, it's right there for you to copy. |

Dave Stark
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Posted - 2014.05.19 11:08:00 -
[86] - Quote
Walter Hart White wrote:They have zero usefulness in community and should be removed from it. we told players they'd be unhappy with rig slots on freighters. they are unhappy.
instead of having lots of unhappy people crying very hard, they could have listened to us. yes, another "i told you so post" but that's all we can do when our actual, helpful, posts went ignored anyway.
we were helpful, we told you what would happen and why it would happen. you all chose to ignore that, so we've got every right to be smug as ****.
having said that; we were wrong in one aspect. fozzie was far more benevolent than we thought he would be and raised the packaged capital volume to 1.3m instead of imposing even harsher cargo nerfs. |

Dave Stark
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Posted - 2014.05.19 11:24:00 -
[87] - Quote
Walter Hart White wrote:What power creep?
the power creep that happens when you do nothing but buff ships. |

Dave Stark
5803
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Posted - 2014.05.19 11:28:00 -
[88] - Quote
Lara Corinthian wrote:BUT why stop at rigs, why not allow fitting of some modules?
because that requires even bigger nerfs than the ones already proposed. |

Dave Stark
5803
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Posted - 2014.05.19 11:43:00 -
[89] - Quote
Walter Hart White wrote:Unlike with rigs, which you have to sadly fit in, forever, for huge amount of ISK.
wrong, you can destroy and replace rigs. |

Dave Stark
5804
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Posted - 2014.05.19 12:44:00 -
[90] - Quote
Tippia wrote:Wulfy Johnson wrote:Something like this is way more realistic than rigs and allows for fitting towards what task you have at hand without dishing out hundreds of mill in waste to provide a "noob isksink", dough i still belive one low would serve that puropse better with less gimping of the ship.
Thanks for providing some numbers.
One low creates its own (pretty significant) headache: we still have that annoying DCII that needs to be taken into account GÇö 2.5+ù the hul EHP of anything you fit it to. As long as it does what it does, hull generally has to come down in order to not be completely silly. At the same time, people will want to fit cargo expanders, but since the base hull is down from having to anticipate the DCII, you start out at almost half the current EHP, and then it gets another chunk cut out by a single expanderGǪ and suddenly you have a cargo-fitted freighter that is weaker than most mining barges. With only one slot, the DCII kind of becomes the only viable module so you might as well just fold it into the ship and not have the lowslot at all, at which point we're right back where we started.
the solution is to move away from hull taking. however if we're only giving freighters low slots that means everything must armour tank. unless we also add mid slots. and everything gets very messy, very quickly, for a set of changes we don't need.
the easiest solution to this whole 'mess' is to just leave freighers as they are since they're already perfectly fine. each individual freighter has a unique aspect to it and it doesn't encroach upon any other ship's role. |
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Dave Stark
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Posted - 2014.05.19 13:22:00 -
[91] - Quote
TIL: ships with nearly 200k ehp are fragile. |

Dave Stark
5813
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Posted - 2014.05.19 13:32:00 -
[92] - Quote
Valterra Craven wrote:I Love Boobies wrote:Valterra Craven wrote:Fozzie, I know you guys see these posts, and I know you can't comment on everything, and lastly I know that introducing art assets to the game takes time. However this is my proposal and will likely be far more appeasing to all parties involved than the current changes.
Leave the current freighters as they are.
Make smaller new freighters.
Make them have half the cargo, hit points, align time and build cost and double the warp speed.
Give them 3 rig slots
Win
OR
Leave the current freighters alone
Make ONE new freighter in the ORE line with the above stats and say that ORE needed something with better agility for deep space mining or some mobo jumbo like that. Already in game... it's called an Orca. Because an orca has 500k m3???
400k smb 50k ore bay 40k fleet hangar whatever your cargo ends up at with skills and fittings...
yeah, it does have 500k m3... technically. |

Dave Stark
5813
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Posted - 2014.05.19 13:38:00 -
[93] - Quote
Rivr Luzade wrote:Of which you can only use 40k to transport things that are not assembled ships or ore. Yeah, that is certainly a good ship to transport Courier Contracts or quantities of modules, minerals, etc.
actually, it's more than 40k |

Dave Stark
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Posted - 2014.05.19 13:47:00 -
[94] - Quote
Valterra Craven wrote:Sipphakta en Gravonere wrote: 3. Every freighter killed is a giant ISK faucet, spewing several hundred million ISK into the economy.
I really really dislike people that don't understand what terms mean before they use them. At best freighter ganks are a sink as they remove things from the game. A faucet is something that creates something from thin air. aka NPC bounties. A sink is something that removes something from the economy, aka taxes and sov fees.
they might be an item sink, but they aren't an isk sink. |

Dave Stark
5814
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Posted - 2014.05.19 13:51:00 -
[95] - Quote
Daichi Yamato wrote:Dave Stark wrote:Valterra Craven wrote:Sipphakta en Gravonere wrote: 3. Every freighter killed is a giant ISK faucet, spewing several hundred million ISK into the economy.
I really really dislike people that don't understand what terms mean before they use them. At best freighter ganks are a sink as they remove things from the game. A faucet is something that creates something from thin air. aka NPC bounties. A sink is something that removes something from the economy, aka taxes and sov fees. they might be an item sink, but they aren't an isk sink. and they ARE an isk faucet because of insurance. correct.
Valterra Craven wrote: So you arent adding anything relevant to this conversation.
neither are you, you're just whining. |

Dave Stark
5814
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Posted - 2014.05.19 13:58:00 -
[96] - Quote
Valterra Craven wrote:Dave Stark wrote:Valterra Craven wrote: So you arent adding anything relevant to this conversation.
neither are you, you're just whining. Well we have me proposing alternative solutions to get things to a better state than we have now, and we have you who is only filling this thread with I told you so posts... Looks to me like the whining is falling more on your side than mine. considering i haven't whined once; and literally every post of yours in the last 2 pages has been whining about orcas not carrying 400k of cargo...
you might want to check the tally again, darlin'. |

Dave Stark
5814
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Posted - 2014.05.19 14:00:00 -
[97] - Quote
Rivr Luzade wrote:Tippia wrote:Rivr Luzade wrote:None is suitable to transport things between 100k and 300k m-¦. Again, JFs fit that role perfectly. They absolutely don't. JF fill a completely different role. They are rather miss-used as smaller gate-to-gate freighters and from a price point are in an absolutely different league.
it absolutely does. look at it's cargo capacity. |

Dave Stark
5814
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Posted - 2014.05.19 14:03:00 -
[98] - Quote
Valterra Craven wrote:Right. I never said anything about orcas in any of my posts. might want to check your posting history.
such as here
Valterra Craven wrote:Because an orca has 500k m3???
|

Dave Stark
5816
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Posted - 2014.05.19 14:20:00 -
[99] - Quote
Tippia wrote: Now you're fed up with that too? it has been going on for like 60 pages now, to be fair. |

Dave Stark
5816
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Posted - 2014.05.19 14:31:00 -
[100] - Quote
Valterra Craven wrote:Dave Stark wrote:Valterra Craven wrote:Right. I never said anything about orcas in any of my posts. might want to check your posting history. such as hereValterra Craven wrote:Because an orca has 500k m3???
Context. You offered an incorrect rebuttal to an idea post that I offered as an alternative to these changes. You were the one that brought up Orcas not me. Without your foolish post offering up the orca as a suitable alternative to my thoughts, these two pages of me stating what orca's actually do and don't do wouldn't exist. Read the original post I made. There was no mention of Orca's or DST's or any other hauling ship. I will say that you might have had a point way back when carrier hauling was a thing and JF's didn't exist. But that day has long come and gone.
context? you said you didn't mention the orca in any of your posts (plural), we proved that you did. |
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Dave Stark
5816
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Posted - 2014.05.19 14:33:00 -
[101] - Quote
Ben Hatton wrote:So, basically, this change is going to happen in one way or another. To present a player backd solution to the change we dont like, do we throw our weight behind Mynnna's numbers or what? Cause we need to come up with a coherent counter proposal and move on from all this other fluff.
Like I said, this will happen, we need to band together and make it happen in a better way.
the optimal solution is for freighters to be left the hell alone, and for people to think before they ask for changes. |

Dave Stark
5816
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Posted - 2014.05.19 14:37:00 -
[102] - Quote
Ben Hatton wrote:but that's not going to happen based on the fact that in their current state, freighters are fine and don't need any changes what so ever. i think it's a possibility. |

Dave Stark
5816
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Posted - 2014.05.19 14:38:00 -
[103] - Quote
Valterra Craven wrote:This might make things clearer: (since forgetting words is bad)
I didn't mention the orca in any of my "original" posts. I wasn't whining about what the orca could or could not do. I didn't bring up the orca. You did.
let's just clear things up easily; you were wrong. we proved it. |

Dave Stark
5816
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Posted - 2014.05.19 14:52:00 -
[104] - Quote
Valterra Craven wrote:Dave Stark wrote:Valterra Craven wrote:This might make things clearer: (since forgetting words is bad)
I didn't mention the orca in any of my "original" posts. I wasn't whining about what the orca could or could not do. I didn't bring up the orca. You did.
let's just clear things up easily; you were wrong. we proved it. You proved I was wrong about what exactly?
read the posts and find out. |

Dave Stark
5817
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Posted - 2014.05.19 14:59:00 -
[105] - Quote
Valterra Craven wrote:Dave Stark wrote:Valterra Craven wrote:Dave Stark wrote:Valterra Craven wrote:This might make things clearer: (since forgetting words is bad)
I didn't mention the orca in any of my "original" posts. I wasn't whining about what the orca could or could not do. I didn't bring up the orca. You did.
let's just clear things up easily; you were wrong. we proved it. You proved I was wrong about what exactly? read the posts and find out. I will when you do.
get on with it then, reading it was how i proved you wrong.
alternatively: you could just really suck at english and have no idea what's going on, i guess. |

Dave Stark
5817
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Posted - 2014.05.19 15:15:00 -
[106] - Quote
Valterra Craven wrote:Here are my posts in this thread from the last few days i already quoted the relevant parts. stop embarrassing yourself. |

Dave Stark
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Posted - 2014.05.19 15:20:00 -
[107] - Quote
Valterra Craven wrote:Dave Stark wrote:Valterra Craven wrote:Here are my posts in this thread from the last few days i already quoted the relevant parts here. stop embarrassing yourself. No what you did is quoted posts that you edited to make it seem like you had a point. Stop lying. i didn't edit any of the posts, i even linked the original post that you made. |

Dave Stark
5822
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Posted - 2014.05.19 15:27:00 -
[108] - Quote
Valterra Craven wrote:Dave Stark wrote:Valterra Craven wrote:Dave Stark wrote:Valterra Craven wrote:Here are my posts in this thread from the last few days i already quoted the relevant parts here. stop embarrassing yourself. No what you did is quoted posts that you edited to make it seem like you had a point. Stop lying. i didn't edit any of the posts, i even linked the original post that you made. If by didn't edit you mean took out the part where people brought up orcas to make it look like I was talking about something out of the blue... then sure.
i mean, i didn't change a single word you said. as evidenced by the fact that i lnked the post i quoted and what you said was identical. |

Dave Stark
5822
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Posted - 2014.05.19 15:28:00 -
[109] - Quote
Tora Hamaji wrote:It never ceases to amaze me how CCP manages to break every promise and botch every positive change time after time after time! Here is the KEYNOTE about freighters/jfs http://youtu.be/k07Uu7qUEa0?t=46m39sI quote fozzie: Quote:This means you'll be able to increase your cargohold BEYOND CURRENT STANDARDS with cargo rigs And then this thread.... seriously, so dumb........ so idiotic...... so disappointing....... so typical........
but you can increase them beyond current standards, that's why capital ships are now 1.3m when packaged. |

Dave Stark
5841
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Posted - 2014.05.19 15:46:00 -
[110] - Quote
Valterra Craven wrote:What it didn't do was show anything else. yes it did. read the post. |
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Dave Stark
5841
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Posted - 2014.05.19 15:52:00 -
[111] - Quote
Valterra Craven wrote:Dave Stark wrote:Valterra Craven wrote:What it didn't do was show anything else. yes it did. read the post. I did read it. Your argument was that I was whining about what an orca could and could not do. My response was that you were wrong and I never mentioned the orca. My point still stands. I never did mention the orca. Someone else brought it up and I corrected them. go and read the posts, you're just embarrassing yourself with how wrong you are.
you said you didn't mention orcas; i quoted the post where you did. you were wrong; it's that simple. |

Dave Stark
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Posted - 2014.05.19 15:59:00 -
[112] - Quote
Valterra Craven wrote:And I didn't mention orcas. yes, you did. as per the quote i've linked, several times. |

Dave Stark
5849
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Posted - 2014.05.19 16:02:00 -
[113] - Quote
Valterra Craven wrote:Dave Stark wrote:Valterra Craven wrote:And I didn't mention orcas. yes, you did. as per the quote i've linked, several times. You can say this all you want, but it doesn't make it anymore true. no, the fact that you said it, and i subsequently quoted it, proves it to be true. |

Dave Stark
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Posted - 2014.05.19 16:07:00 -
[114] - Quote
Valterra Craven wrote:I didn't mention them. at this point i'm honestly not sure if you don't understand english, or you've got some kind of underlying detrimental condition.
because you did, and evidence has been produced to prove it. |

Dave Stark
5857
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Posted - 2014.05.19 16:12:00 -
[115] - Quote
Valterra Craven wrote:No I didn't. we've been through this; you did.
as much as it's amusing to watch you say you didn't even though the post has been quoted and linked several times, it's getting boring listening to you drowning in denial. |

Dave Stark
5857
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Posted - 2014.05.19 16:14:00 -
[116] - Quote
Vincent Athena wrote:I can see some of these reductions are needed to compensate for the boost from rigs. But even with rigs, a freighter cannot be brought up to the same performance level it has right now. If you rig for cargo, the tank is less. If you rig for tank, the cargo is less. If you rig a bit for both, both are less. There is no combination of rigs that return a freighter to where it is right now.
Please reconsider the degree of the reductions to cargo and tank.
it's not meant to be "where it is right now" that's the point of the change. the idea is you pick 1 attribute, and make it better at the cost of the others.
if freighters were to be rigged to "where it is right now" it would totally defeat the point of the change. |

Dave Stark
5857
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Posted - 2014.05.19 16:27:00 -
[117] - Quote
Gospadin wrote:Why shouldn't we be able to get to the same point we are now? because the whole point of a change is to depart from the current situation.
not that we should depart from the current situation. |

Dave Stark
5863
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Posted - 2014.05.19 16:49:00 -
[118] - Quote
Gizznitt Malikite wrote: I love the idea of lowslot fitting on freighters, but I firmly believe the DCU is too potent to balance a ship with such insane amounts of structure. Remove the ability to fit a DCU on a freighter if you give it a low slot.
then you're forcing all freighters to armour tank. |

Dave Stark
5868
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Posted - 2014.05.19 16:56:00 -
[119] - Quote
Tippia wrote:They could still hull tank with bulkheads, slight revision; then you're excluding freighters the option of shield tanking without that strange pseudo fitting low slot module. |

Dave Stark
5870
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Posted - 2014.05.19 17:11:00 -
[120] - Quote
Valterra Craven wrote:being wrong still stop it
Tippia wrote:Dave Stark wrote:Tippia wrote:They could still hull tank with bulkheads, slight revision; then you're excluding freighters the option of shield tanking without that strange pseudo fitting low slot module. To be fair, I'm excluding a lot more than that. The idea of having a ship that can only fit fitting-free modules intrigues me. The main problem, as noted above, is that some modules would have to be made free to fit to make that part of the equation work. yes, a ship with fitting slots but no cpu/pg would be a unique niche. still, even if we gave that to freighters we'd have to take it out back and beat it a bit. |
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Dave Stark
5870
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Posted - 2014.05.19 17:13:00 -
[121] - Quote
Tau Cabalander wrote:Tippia wrote:Dave Stark wrote:Gizznitt Malikite wrote: I love the idea of lowslot fitting on freighters, but I firmly believe the DCU is too potent to balance a ship with such insane amounts of structure. Remove the ability to fit a DCU on a freighter if you give it a low slot.
then you're forcing all freighters to armour tank. They could still hull tank with bulkheads, but I still think that the best method of doing that would be to alter bulkhead fitting requirements and just make sure a DC would be out of reach for what you can get onto a freigther. So I really wonder what the effects would be if bulkheads became free to fit. Are any ships that could currently benefit from fitting them barred from doing so? Are there any ships where it's currently impossible to do so and where making it possible to fit bulkheads would massively alter their balance? You are aware that bulkheads will reduce cargo, right? Cargo capacity is the raison d'+¬tre for freighters / jump freighters. CCP Fozzie wrote:We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time.
actually, moving cargo is the raison d'etre. having lots of space for it, is just a bonus.
carrying lots of stuff is useful if you can't get to your destination like some of the poor folk who don't quite make it through udema. |

Dave Stark
5871
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Posted - 2014.05.19 17:17:00 -
[122] - Quote
Gizznitt Malikite wrote:I'm sorry, but it is insane to balance agility, speed, capacity, and tank around such a powerful module.
which is arguably why rig slots were chosen instead of low slots. in order to accommodate the potential use of a DCII the nerf to freighter EHP would have been unpleasant. |

Dave Stark
5875
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Posted - 2014.05.19 17:38:00 -
[123] - Quote
Steve Ronuken wrote:Gizznitt Malikite wrote:Dave Stark wrote:Gizznitt Malikite wrote:I'm sorry, but it is insane to balance agility, speed, capacity, and tank around such a powerful module.
which is arguably why rig slots were chosen instead of low slots. in order to accommodate the potential use of a DCII the nerf to freighter EHP would have been unpleasant. Rigs are permanent upgrades, and cannot be easily swapped to fit the situation. I'm alright with simply adding rigs to freighters, I'd prefer the ability to fit modules though. Preventing the use of DCU2's shouldn't be that arduous, and would allow a nice balance spot between the modules already in the game. Harder than you might think. Eve has no understanding of 'only these modules' or 'but not that class of ship'
any chance of CCP going back on this?
it's clear nobody likes the changes, and the "alternatives" are just as unlikable. freighters are already balanced anyway, it's not like this is needed in any way, shape, or form.
honestly, the best solution to this to leave freighters alone. |

Dave Stark
5879
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Posted - 2014.05.19 20:02:00 -
[124] - Quote
Kaarous Aldurald wrote:S1euth wrote:Does anyone actually find internet spaceship truck driving fun in this game? Why nerf something to ensure more time is spent doing something that is not enjoyable?!
This is an opportunity to make the game more fun. I would be very interested in hearing how you propose to make hauling "more fun". Do elaborate on that.
i propose the same idea suggested for everything else; shoehorn an irrelevant and terrible minigame in to it. |

Dave Stark
5879
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Posted - 2014.05.19 20:04:00 -
[125] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Kaarous Aldurald wrote:S1euth wrote:Does anyone actually find internet spaceship truck driving fun in this game? Why nerf something to ensure more time is spent doing something that is not enjoyable?!
This is an opportunity to make the game more fun. I would be very interested in hearing how you propose to make hauling "more fun". Do elaborate on that. i propose the same idea suggested for everything else; shoehorn an irrelevant and terrible minigame in to it. Since it has to do with cargo, I suggest a Tetris ripoff game. i'm more a minesweeper kind of guy, personally. |

Dave Stark
5887
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Posted - 2014.05.20 07:35:00 -
[126] - Quote
CCP Fozzie wrote:Good evening everyone. Just wanted to let you guys know that we haven't forgotten about you. I'm discussing a few improvements to the design with the CSM now, and we'll be able to start getting your feedback on them soon.
Have a good night! consider the following; freighters are fine, nobody likes these changes, and the solution is to not waste your time trying to rebalance something that's already in very good shape? |

Dave Stark
5887
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Posted - 2014.05.20 07:39:00 -
[127] - Quote
Urziel99 wrote:KIller Wabbit wrote:At least the CSM will get an early understanding of just how powerless they really are...
You assume they disapprove of it. As for Fozzie. Please stop hanging around Grayscale, you are acquiring his ability to ruin whatever he touches. PS. After this disgrace don't even think about touching the Orca or Rorqual, lest you break them too.
crucial difference; nobody has asked for dumb changes to the orca. on the other hand, people have regularly asked for fozzie to do this. |

Dave Stark
5887
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Posted - 2014.05.20 08:35:00 -
[128] - Quote
Oxide Ammar wrote:Dave Stark wrote:Urziel99 wrote:KIller Wabbit wrote:At least the CSM will get an early understanding of just how powerless they really are...
You assume they disapprove of it. As for Fozzie. Please stop hanging around Grayscale, you are acquiring his ability to ruin whatever he touches. PS. After this disgrace don't even think about touching the Orca or Rorqual, lest you break them too. crucial difference; nobody has asked for dumb changes to the orca. on the other hand, people have regularly asked for fozzie to do this. Regarding ORCA, the vocal request is to increase the ore bay capacity since they got over shadowed by exhumers buffs, nothing else I read before requesting something different.
yeah but that's not a dumb change, that's fairly sensible. it's niche was being able to carry large volumes of ore in order to assist mining operations. between the erm... nereus? and the mackinaw that niche no longer exists, compounded by freighters being able to scoop things from space (and DSTs soon obtaining a fleet hangar). even something as simple as swapping the 5% cargo bay to 5% ore bay would be a nice change. |

Dave Stark
5887
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Posted - 2014.05.20 09:56:00 -
[129] - Quote
Walter Hart White wrote:How about we ban you from the game, hm? i'd rather we ban you. all you do is whine about people's posts. |

Dave Stark
5891
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Posted - 2014.05.20 10:18:00 -
[130] - Quote
Daegara Odenson wrote:Little respect goes along way :)
this, so much.
i think it's quite unfair how much abuse fozzie is getting for proposing something that people have asked for. |
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Dave Stark
5891
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Posted - 2014.05.20 10:55:00 -
[131] - Quote
Milla Goodpussy wrote:Dave Stark wrote:Daegara Odenson wrote:Little respect goes along way :) this, so much. i think it's quite unfair how much abuse fozzie is getting for proposing something that people have asked for. he wanted feedback he's getting it. tough cookie if his feelings are getting hurt.. I don't care, not like I can expect him to stick around for the next 10 yrs working on eve.. fact is I honestly think he's screwing up the game even more before he departs. it has been done plenty of times before by dev's. he reminds me of a sith right now. I don't trust him.. period.. now that's my opinion and I don't care if it makes you burst a blood vessel.
telling him his idea sucks, that might pass as feedback but people telling him to quit and go to riot etc isn't feedback. that's just flat out rude and abusive. |

Dave Stark
5891
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Posted - 2014.05.20 12:09:00 -
[132] - Quote
Tippia wrote:KIller Wabbit wrote:I have no problems with trade offs, but how about we ask him to give you a 40% nerf of your guns and see what you say? In exchange for what? yeah, what are we getting for a 40% nerf? |

Dave Stark
5891
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Posted - 2014.05.20 12:15:00 -
[133] - Quote
Carniflex wrote:Tippia wrote:KIller Wabbit wrote:I have no problems with trade offs, but how about we ask him to give you a 40% nerf of your guns and see what you say? In exchange for what? I would presume for ability to fit full rack of T2 rigs for getting that 40% back. And ofc a minor agility reduction as a "tradeoff" 
except we already have that.
so again, what are we getting for a 40% gun nerf? |

Dave Stark
5891
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Posted - 2014.05.20 12:21:00 -
[134] - Quote
Carniflex wrote:Dave Stark wrote:Carniflex wrote:Tippia wrote:KIller Wabbit wrote:I have no problems with trade offs, but how about we ask him to give you a 40% nerf of your guns and see what you say? In exchange for what? I would presume for ability to fit full rack of T2 rigs for getting that 40% back. And ofc a minor agility reduction as a "tradeoff"  except we already have that. so again, what are we getting for a 40% gun nerf? The same warm feeling a JF pilot is getting from fitting these nice T2 rigs for getting back where it was. Like the fuel consumption increase would not have been enough to poke the smaller entities in the eye.
you haven't answered the question.
if you're going to nerf guns by 40%, what is being given to players? |

Dave Stark
5903
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Posted - 2014.05.20 14:25:00 -
[135] - Quote
Carniflex wrote:Dave Stark wrote:Carniflex wrote: The same warm feeling a JF pilot is getting from fitting these nice T2 rigs for getting back where it was. Like the fuel consumption increase would not have been enough to poke the smaller entities in the eye.
you haven't answered the question. if you're going to nerf guns by 40%, what is being given to players? That was the answer. The "warm feeling". The same thing the JF pilots are getting :) no, JF pilots get rigs.
so again; what do i get if guns get a 40% nerf? |

Dave Stark
5915
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Posted - 2014.05.20 15:23:00 -
[136] - Quote
Daichi Yamato wrote:Dave Stark wrote:Carniflex wrote:Dave Stark wrote:Carniflex wrote: The same warm feeling a JF pilot is getting from fitting these nice T2 rigs for getting back where it was. Like the fuel consumption increase would not have been enough to poke the smaller entities in the eye.
you haven't answered the question. if you're going to nerf guns by 40%, what is being given to players? That was the answer. The "warm feeling". The same thing the JF pilots are getting :) no, JF pilots get rigs. so again; what do i get if guns get a 40% nerf? he doesnt get it. hes just blinded by nerd rage.
i get it, but you can't give me rigs if i already have them. so he simply didn't answer the question of; what do i get?
but the fact that you couldn't see it, does dictate that you're blinded by nerd rage. |

Dave Stark
5917
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Posted - 2014.05.20 15:28:00 -
[137] - Quote
Tippia wrote:Dave Stark wrote:Daichi Yamato wrote:he doesnt get it. hes just blinded by nerd rage. i get it, but you can't give me rigs if i already have them. so he simply didn't answer the question of; what do i get? but the fact that you couldn't see it, does dictate that you're blinded by nerd rage. He's talking about Carniflex. 
sigh, then there was absolutely no need for him to quote my post. |

Dave Stark
5922
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Posted - 2014.05.20 16:00:00 -
[138] - Quote
it's hard to dislike smiley faces. |

Dave Stark
5929
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Posted - 2014.05.20 16:56:00 -
[139] - Quote
Lara Divinity wrote:Dave Stark wrote:Lara Divinity wrote:so basicly i have been training for a month for somthing that is now gonna get nerfed like hell n dont even feel like buyin nomore bcos of it ...n ccp isnt even willing to refund the skillpoints feels more n more like a milking game
so, you took a risk, and it didn't pay off. now you're mad? i dint take a risk n dont even try to troll me stark i trained for somthing that was presented to me in the market least ccp can do is refund the skillpoints or giv me another month of gametime to cover the needless training for this freighter crap this beein said shove ur told ur so's where the sun dont shine
i'm not trying to troll you, it wasn't a secret that freighters were getting rebalanced. ccp announced a long time ago it would happen, then nearly 3 weeks ago, they announced that it would be coming on the 3rd of june.
also, as has been pointed out; if you needed a freighter before, you'll still need it after. so you either didn't need a freighter and you're just whining... or you still need a freighter, and you're just whining.
i'm not telling you "i told you so" at all, i'm just pointing out that you're whining.
you trained to fly a freighter, you can still fly a freighter; there's nothing to refund and even less reason to give you free game time. |

Dave Stark
5931
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Posted - 2014.05.20 17:38:00 -
[140] - Quote
Vincintius Agrippa wrote:Question, will everything in eve cost significantly more because of this?
i doubt it. |
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Dave Stark
5936
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Posted - 2014.05.20 18:39:00 -
[141] - Quote
Derath Ellecon wrote:with 3 T1 trimarks I can only get an obelisk slightly higher on EHP than before. The only reason I find this to be an issue is that it seems in many other areas of rebalance, ships have been balanced to account for some of the power creep in recent years, while one ship most susceptible (a freighter with no offensive capabilities) is seeing too much of a reduction. try using hull rigs, since they provide more EHP. |

Dave Stark
5937
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Posted - 2014.05.20 18:49:00 -
[142] - Quote
sisi changes http://pastebin.com/5NdjVCGU source there's mention of fuel rigs.
"his ship modification is designed to decrease the fuel requirements of jump drive travel at the expense of fuel bay capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized."
enjoy. |

Dave Stark
5937
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Posted - 2014.05.20 19:22:00 -
[143] - Quote
Vincintius Agrippa wrote:I dont see why this change was implemented in the first place. There arent many ways to fit a jf or freighter anyway. So there shouldn't have been a big surprise to how people fit them.
The goal of freighters is to move the maximum amount of cargo from point A to point B in the least amount of time with the most efficiency, without getting ganked.
Cargo or agility rigs on a freighter? Blasphemy. Agility mods? What madness! Low-grade NOOOOOOOOOOOOOMMMMMaaaaaaaaaaaaadddds? Sacrilege!
low grade nomads, now mid grade nomads. with even more sp/hour. |

Dave Stark
5937
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Posted - 2014.05.20 19:27:00 -
[144] - Quote
Tippia wrote:Derath Ellecon wrote:Dave Stark wrote:Derath Ellecon wrote:with 3 T1 trimarks I can only get an obelisk slightly higher on EHP than before. The only reason I find this to be an issue is that it seems in many other areas of rebalance, ships have been balanced to account for some of the power creep in recent years, while one ship most susceptible (a freighter with no offensive capabilities) is seeing too much of a reduction. try using hull rigs, since they provide more EHP. They aren't on the market yet on SiSi it seems. Nor could I find the new jump fuel rigs. Are the BPOs in? It would be a round-about way, but stillGǪ nope. only thing we know about them are what's in that pastebin link. |

Dave Stark
5937
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Posted - 2014.05.20 19:30:00 -
[145] - Quote
Vincintius Agrippa wrote:As for fuel rigs: That like saying "This rig reduces the capacitor need need of entering warp, but decreases warp speed".
it's not like saying that at all |

Dave Stark
5940
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Posted - 2014.05.20 20:04:00 -
[146] - Quote
Malcanis wrote:maths can be pretty hard  i liked maths better when it involved numbers.
it became the devil when writing an equation was like writing an essay in greek. |

Dave Stark
5940
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Posted - 2014.05.20 20:06:00 -
[147] - Quote
Tippia wrote:Quote:So can we all agree just to tell CCP don't push this update and leave the freighters alone?  Yes. Although I'm warming up to the lowslot ideaGǪ bad tippia. no. no low slots. |

Dave Stark
5940
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Posted - 2014.05.20 20:18:00 -
[148] - Quote
Dirk MacGirk wrote:Dave Stark wrote:Tippia wrote:Quote:So can we all agree just to tell CCP don't push this update and leave the freighters alone?  Yes. Although I'm warming up to the lowslot ideaGǪ bad tippia. no. no low slots. Don't fear the lowslots Dave. They too will come at a cost and we'll get another hundred pages of tears from people who can't do the math. Probably a pretty severe nerf to base stats. But the level of real flexibility should vastly outweigh changes to the base stats. Far more so than all this BS related to a discussion about rigs alone. At some point these ships have to come into the same realm as all other ships in the game. Either leave them alone (change is bad) or rebalance them from the ground up.
i honestly don't think freighters need touching. they do what they were intended to do fine, the variation between races is good. there's no need to give them fittings, of any kind.
they're probably the most well balanced ship class we have in eve in their current state. they don't need flexibility, they have one job; they move junk from A to B. a job that they do remarkably well. |

Dave Stark
5940
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Posted - 2014.05.20 20:27:00 -
[149] - Quote
Daichi Yamato wrote:u could remove racial freighters and make one ORE freighter. wouldnt change much. same with all haulers.
too much hassle.
besides, the variation between races gives freighters "choice" as it is. especially since cross training for freighters is trivial now. |

Dave Stark
5950
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Posted - 2014.05.21 07:22:00 -
[150] - Quote
CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always!
is that version "leave freighters as they are, and remember that popular suggestions aren't always good suggestions"? |
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Dave Stark
5953
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Posted - 2014.05.21 07:42:00 -
[151] - Quote
Dirk MacGirk wrote:Dave Stark wrote:CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always! is that version "leave freighters as they are, and remember that popular suggestions aren't always good suggestions"? Dave: They really should lock this thread on your last comment. lol
no, need to get more posts than tippia.
seriously though, i don't really see what other choices there are. people, rightly, don't want to see their freighters nerfed. alternatively, we can't let a power creep begin.
between those two facts, we have a class of ship that's already well balanced between racial variants, doesn't encroach on another ship's role, and does it's intended role very very well.
there's no reason not to leave them as they are, and in doing so we satisfy the "don't nerf my freighter" side, and the "can't start a power creep" side.
having said that; after seeing the sisi notes and the new jump rigs... we're probably well past the point of no return now. |

Dave Stark
5953
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Posted - 2014.05.21 07:44:00 -
[152] - Quote
Gregor Parud wrote:CCP Fozzie wrote:Ladies and gentlemen this is your nightly message to let you know that I've caught up to this point in the thread and that we still have not forgotten about you.  There's a version two of the design currently posted for the CSM in their internal forums, they've responded largely positively so far. I'm going to let them think about it overnight and if all looks good we'll post the proposal for public feedback tomorrow. Thanks as always! Given that the CSM is largely 0.0 sock puppets we can probably conclude from this that version two has no change whatsoever to diminish Jfreighter performance.
and who did you vote for? |

Dave stark
5956
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Posted - 2014.05.21 14:45:00 -
[153] - Quote
inb4 "i can't fit a DCU II to my freighter" whines. |

Dave Stark
5957
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Posted - 2014.05.21 15:04:00 -
[154] - Quote
Jattila Vrek wrote:21-25% increased cargo space is power creep, especially in combination with the option to change travel speed when carrying less cargo. not when you look at the other stats once you've increased your cargo. |

Dave Stark
5959
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Posted - 2014.05.21 15:26:00 -
[155] - Quote
Trespasser wrote:if your going to give them low slots, then revert your HP changes and allow them to fit a damage control.
if someone wants to fit a Damage control and 2 bulkheads in the lows, they lose alot of space but they gain alot of survivability. This seems like a fair trade off to me.
no, because that just results in a really obscene hp nerf to everyone else. |

Dave Stark
5960
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Posted - 2014.05.21 16:11:00 -
[156] - Quote
Hiryu Jin wrote:so instead of a kick in the balls, we're supposed to be happy with a punch to face? by popular demand, no less. |

Dave Stark
5960
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Posted - 2014.05.21 16:40:00 -
[157] - Quote
Steve Ronuken wrote:Worried about your jump freighter? Send it along with a battlecruiser providing armor or shield resist boosts. which battlecruiser has a jump drive? |

Dave Stark
5960
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Posted - 2014.05.21 16:45:00 -
[158] - Quote
Azami Nevinyrall wrote:I don't even fill my Orca...
I'd like to know where you got the intel that said I do... so you have no need for a freighter, that means these changes won't worry you in the slightest. |

Dave Stark
5961
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Posted - 2014.05.21 16:54:00 -
[159] - Quote
Grarr Dexx wrote:Dave Stark wrote:Steve Ronuken wrote:Worried about your jump freighter? Send it along with a battlecruiser providing armor or shield resist boosts. which battlecruiser has a jump drive? which jf gets shot at after jumping? the one that left his battlecruiser behind, i guess? |

Dave Stark
5961
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Posted - 2014.05.21 16:55:00 -
[160] - Quote
Harvey James wrote:why is the fenrir so much faster and mobile than the other 3? especially since gallente are meant to be the most agile because it's the minmatar that are meant to be the most agile... |
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Dave Stark
5961
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Posted - 2014.05.21 16:56:00 -
[161] - Quote
Azami Nevinyrall wrote:Dave Stark wrote:Azami Nevinyrall wrote:I don't even fill my Orca...
I'd like to know where you got the intel that said I do... so you have no need for a freighter, that means these changes won't worry you in the slightest. If I get a higher tank, then I'll have a need for one! then you should have been flying a JF for a long time. |

Dave Stark
5962
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Posted - 2014.05.21 17:13:00 -
[162] - Quote
CCP Ytterbium wrote:TheMercenaryKing wrote:Love the new update, but one question, when will damage controls become passive mods? That indeed is a good question. only if you're going to answer it. |

Dave Stark
5962
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Posted - 2014.05.21 17:25:00 -
[163] - Quote
CCP Fozzie wrote:CCP Ytterbium wrote:TheMercenaryKing wrote:Love the new update, but one question, when will damage controls become passive mods? That indeed is a good question. The answer to this question is "not in Kronos, but possibly at a later date". Either way that's a discussion for another thread since these ships cannot fit Damage Controls.
i hope not, damage controls are already a very powerful module, i don't think clicking once per session change in exchange for such a powerful module is much to ask.
nor do i want to see it nerfed because people are lazy. |

Dave Stark
5962
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Posted - 2014.05.21 17:36:00 -
[164] - Quote
James Amril-Kesh wrote:Dave Stark wrote:CCP Fozzie wrote:CCP Ytterbium wrote:TheMercenaryKing wrote:Love the new update, but one question, when will damage controls become passive mods? That indeed is a good question. The answer to this question is "not in Kronos, but possibly at a later date". Either way that's a discussion for another thread since these ships cannot fit Damage Controls. i hope not, damage controls are already a very powerful module, i don't think clicking once per session change in exchange for such a powerful module is much to ask. nor do i want to see it nerfed because people are lazy. I'd like them to be passive, if only for the fact that 30 seconds is a long time to wait for one to cycle when I want to pull it off my ship to refit something else. i'd be fine with lowering the cycle time.
i just honestly think that you should have to press a button to get a bonus as powerful as the damage control's is. |

Dave Stark
5963
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Posted - 2014.05.21 18:47:00 -
[165] - Quote
Tippia wrote:Walter Hart White wrote:My main issue now is that you can't shield tank freighter but you can armor tank... The question is, why would you want to do either? because maths is hard. |

Dave Stark
5963
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Posted - 2014.05.21 18:48:00 -
[166] - Quote
Kalnoch wrote:Really? You cite that JF only had one meaningful rig to use (cargohold) and so you give low slots, well they still really only have one meaningful module, TIL, 670k ehp isn't meaningful. |

Dave Stark
5965
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Posted - 2014.05.21 19:43:00 -
[167] - Quote
Daenika wrote:Tippia wrote:Ok, new tables: GÇó New alignment times depending on base and a more balanced fit (red = worse than Rubicon, Green = better than rubicon). GÇó The full gamut of Tank vs. Cargo (red = worse than both base and Rubicon stats; yellow = better than Rubicon, worse than base; blue = better than base, worse than Rubicon; green = better than both). I haven't really done any other combos because the other sensible modules (CPR, istab, hacc) either have no effect at all or no effect that freighter pilots care about. tl;dr: the only ones who have anything to complain about anything anymore are gankersGǪ Erm... Since when to Bulkheads reduce cargo space? I thought that was just istabs. Bulkheads appear to only have 3 effect: increased hull HP, reduced top speed, (slight) increase to inertia. Are they changing that? Or did you accidentally include the istab cargo reduction in your numbers?
since kronos, see the hp rig thread for details on bulkheads being changed. |

Dave Stark
5965
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Posted - 2014.05.21 20:50:00 -
[168] - Quote
Rowells wrote:Stop asking for DCU. It's a terrible idea. There is a reason they have restrictive fittings. DCU has no drawbacks other than not having a 3rd slot for cargo. and provides an absurd ehp buff. |

Dave Stark
5966
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Posted - 2014.05.21 21:20:00 -
[169] - Quote
Ramona Quimby wrote:all you who were saying if freighters were given rigs then everyone would be sorry because it would be a nerf. not sure if you noticed; but they did get a nerf. that's why there were 60 pages of whining, and ccp had to change it for low slots. |

Dave Stark
5967
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Posted - 2014.05.22 06:48:00 -
[170] - Quote
Ramona Quimby wrote:Dave Stark wrote:Ramona Quimby wrote:all you who were saying if freighters were given rigs then everyone would be sorry because it would be a nerf. not sure if you noticed; but they did get a nerf. that's why there were 60 pages of whining, and ccp had to change it for low slots. Not sure if you noticed; but they didn't get a nerf at first. Rigs were a straight buff, with only sub-warp speed drawbacks, then you and all you the other fail easymode gankers whined, Fozzie made the mistake of listening to you, this thread ensued because the bear was poked.
they weren't even close to a straight buff, but you carry on telling yourself it was. |
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Dave Stark
5967
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Posted - 2014.05.22 08:44:00 -
[171] - Quote
Rena'Thras wrote:Rowells wrote:Rena'Thras wrote:Hello.
I'm one of those people that isn't a forum junkie...*SUPER SNIP* Rigs are gone, low-slots are in. Re-read OP. Oh cool. So the baseline stats...higher/lower than before? That is, are we slotting just to meet live, or are able to exceed live in at least one area? I'll have to do some comparisons... Anyway, thanks. Good to know.
answers here. |

Dave Stark
5969
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Posted - 2014.05.22 14:32:00 -
[172] - Quote
Dinsdale Pirannha wrote:Fozzie puts out moronic changes that the entire Eve universe hates, except the griefers.
actually, everyone hated the changes including the 'griefers'. the 'griefers' just got to be smug about it because we knew it was going to be a bad change and had been telling everyone that for as long as people had been asking for rig slots on freighters.
but don't let facts get in the way. |

Dave Stark
5970
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Posted - 2014.05.22 15:18:00 -
[173] - Quote
Angelique Duchemin wrote:And a big "screw you" to the people who spent isk hoarding capital cargo rigs.
such are the dangers of patch speculation. |

Dave Stark
5972
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Posted - 2014.05.22 16:38:00 -
[174] - Quote
Gizznitt Malikite wrote:Walter Hart White wrote:Dinsdale Pirannha wrote:Rivr Luzade wrote:Angelique Duchemin wrote:And a big "screw you" to the people who spent isk hoarding capital cargo rigs. You deserve it for trying to profit on the misery of others. Shed your tears into my bucket, maybe I can use them for some useful stuff. Actually, the ones who profited were the ones that quietly bought up the rigs and rig components weeks before the changes were announced, and dumped them within hours of the first fozzie posts. Well that was risky too. Freighters could get only large rigs not capital. Fozzie's initial post clearly stated Freighters would use capital sized rigs.
yeah but the announcement of "freighters get rigs" happened a fair while before "freighters will use capital rigs". |

Dave Stark
5978
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Posted - 2014.05.23 12:26:00 -
[175] - Quote
Major Trant wrote:You are frightened of the maths involved and the permentations in allowing a Damage Control to be fitted aren't you?
you want nerfs?
because this is how you get nerfs. |

Dave Stark
5978
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Posted - 2014.05.23 13:03:00 -
[176] - Quote
Gregor Parud wrote:Ytterbium hinted at DC possibly becoming passive.
look at passive vs active hardeners for both armour and shield.
do you really think the DCII would retain it's stats if it were made passive? |
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